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Jean-Marc Gauthier
Associate Art Professor of Animation and Digital Arts Tisch School of the Arts NYU Singapore
Biography As an animator, architect, author, entrepreneur and teacher, Jean-Marc's work spans interactive
design and storytelling to virtual spaces and visual display of information. He was the founding
Chair of Singapore’s Animation and Digital Arts MFA program at New York University Tisch
School of the Arts Asia. His interactive media artwork has been presented at venues
internationally. Jean-Marc's projects have ranged from 3D interactive set design for the theater to
“NightHawks”, an urban installation interacting with a large audience inside a public park. He has
collaborated on numerous scientific visualization projects, including the "Dynamic Virtual
Patient’, a 3D interactive animation of the human body, the “Brain Project”, a 3D interactive
animation of the brain and an interactive visual display for exploring the genetic diversity of the
world’s 10,000 recognized bird species. He recently completed a project funded by the National
Eye Institute (USA) and the University of Alabama (USA) involving the design of an immersive
display and dynamic visualization of car traffic, pedestrian crossings and street intersections for
the visually impaired.
Jean-Marc has written several books on the production of real-time 3D games and the creation of
animations, including Creating Interactive 3D Actors and their Worlds (Morgan Kaufman
Publisher), and Virtual Sets and Pre-Visualization for Games, Movies and the Web (Focal Press,
Elsevier Science). He also contributed to Game Art Complete (Focal Press, Elsevier).
Abstract From Sensing Cities to New Driving Experiences
The growth of global cities puts more pressure on efficient transportation systems and on the
regulation of car traffic. People are also more demanding about the cars that will enable them to
travel through the increased density. As a result, the design of cars is becoming influenced by the
demands and constraints of an increasingly urban population. Cars need to be more
environmentally friendly, smarter and be able to accomplish more complex tasks. Until recently,
humans drove cars and made forecasts about their paths through the city. Some drivers are traffic
experts from experience, others are listening to news about the traffic on the radio. A key element
while designing for the future is to recognize the central place of the driver and his or her
acceptance to collaborate with an automated driving system; starting with some level of automated
assistance for the driver. There are some moments where an automated system could temporary
replace the driver; such as in a traffic jam. The self-driven car which is fully automated will require
complete acceptance of the system by the driver.
As communities and governments start to raise concerns about sensing and self driving cars, the
success of this technological revolution and drivers' willingness to buy into it will require
breakthroughs in interaction design. Drivers of smart cars already share some of their driving
decision-making with automated systems that learn over time. These systems can display a
representation of car traffic; unfortunately not very useful when you are already caught inside a
traffic jam. The new meshing of sensors around and inside the car creates a new driving experience. Sensing
provides the driver with real time information about the context and the spatial and social
environment of the car. Sensing can include local sensors (computer vision, stereo vision, infrared
vision, radar, Lidar, and differential GPS) and participatory sensing which involves sharing data
from several cars.
Since there is an abundance of data available from sensors how can we provide the data available to
drivers so they can make educated decisions about their own traffic choices. An important factor of
the new driving experiences is usability and visualization. How to provide valuable information to
the driver that can be used in real time? Answering this question requires a complete redesign of
the traditional dashboard, a new kind of user interface using apps with the following functions:
(1) to gather data,
(2) to access data, to extract data, and to mesh data from sensors or to use “sensor-fusion” to
provide a high volume of data that can be processed together,
(3) to provide data analysis and visualization functionality for the driver.
This talk also addresses examples of interactive maps used for car traffic, bikes and pedestrians and
the new possibilities offered by interactive 3D maps generated in real time. Several prototypes of
interactive designs using web components, overlays and templates that can display different kind of
data according to the driving tasks will be presented. We will review the use of some of these
systems based on criteria of reliability, human-machine collaboration, efficiency, cost,
sustainability and privacy.
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